![]() ![]() Larry Lamba, Kutter in the final version.Buzz ( Buzz Lightweight, uses Abba Cab's model).Hans Abba, Magnum Magnumsson in the final version.Sid Pig, Herr Kooled in the final version.Mad Harry, Rod Hell in the final version.Ed 101 (was supposed to be Die Anna, because his network availability is "hawk", and Ed 101 also appears further ahead.).These are the present opponents in the files: Also, the description for each opponent hasn't been added yet. Some opponents have completely different names from the final version. The game has some glitches and is a bit unstable, which is to be expected in demos.Ī bit surprisingly, Max's Junkyard in the alpha version seems to be exactly the same as the one in the final version.Pickups are more abundant and look different, and APO powerups are mixed with the regular ones.An opponent's status only appears when the player is close to them.Opponents that haven't been implemented yet use other opponents' cars as placeholders.Driving while rubbing against walls make the car lose speed.Wheelspin can't set the car straight when it's on its side.The camera tries to be more dynamic when the player is next to a wall, but that only causes more trouble.Small cars can be damaged much more easily.Opponents can repair and recover freely.Some graphical elements from the HUD are also changed. The fonts used differ greatly, specially scrollers.Lightning and shadows weren't implemented yet.The gameplay is quite different from the final version of Carmageddon II in several aspects. When the player presses Escape, the race is completed or the player gets wasted, some more information about the final release is shown. The race takes place on Max's Junkyard, and is the same race as Home Sweet Groan in the final version. The game starts with a warning that says: "PRE-RELEASE DEMO This is an early demo, the final version of Carmageddon II will feature many additional features, as well as increased hardware and software support." After a loading screen, another screen shows up that describes the controls (which cannot be changed). ![]() This version didn't include an installer, and the data files weren't encrypted. However, this version had been altered by Chevyll, but it can still reveal some changes from the final game. The information on this version is currently being discussed/improved.Īt some point, an alpha version of Carmageddon II has been placed online. "Best and Worst of 2000 (Worst Game Runners-Up)". "Carmageddon II: Carpocalypse Now Review". "Carmageddon 2: Carpocalypse Now Review". "Main Street, USA ( Carmageddon 2 Review)" (PDF). "Carmageddon 2: Carpocalypse Now (PC) - Review". "Carmageddon 2: Carpocalypse Now (MAC) - Review". ^ a b "Carmageddon 2: Carpocalypse Now for PC".Now Shipping: Interplay is now shipping Carmageddon 2: Carpocalypse Now. Hyper, on the other hand, gave the same port 85%, calling it "a success, and probably more suited to the Nintendo 64 than it ever was on the PC, as this is big arcade-style silly action." Ĭarmageddon 64 was nominated for the "Worst Game" award at GameSpot 's Best and Worst of 2000 Awards, which went to Spirit of Speed 1937. Official UK PlayStation Magazine was scathing of the gameplay of the PlayStation version, saying that "no amount of pureed pedestrian can cover its faults." The Nintendo 64 port was ill-received, being N64 Magazine 's lowest rated game at 8% from 1999 till 2004. The PC version received "favorable" reviews according to video game review aggregator GameRankings, while the console versions received much lower scores. Unlike the first game, Carmageddon II does not have "stealworthy cars", which are cars that have a chance to be taken if wrecked in a race and instead any car wrecked can be purchased. Cars can also be split in half, instantly wasting them, but only if it is not repaired before it touches terrain. Ĭarmageddon II was the first Carmageddon game to feature hardware acceleration, this was used for the higher quality damage models and higher quality levels.Ĭarmageddon II features new damage models for the vehicles, this includes car bodywork damage such as fenders and vehicle spoilers. The blood pack was later released in the United Kingdom in 1999, earning the game an 18 certificate. Internet-released 'blood patches' restore the original human pedestrians. In some countries, the pedestrians (and animals) are zombies, and blood is turned to green slime, while in Germany, aliens replaced the pedestrians. Like its predecessor, Carmageddon II was subject to criticism for the level of violence portrayed in the game. On the starting grid of the first level (Windows version) ![]()
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